HESFES field guide

Draw a map someone can use

Survey a familiar space, design a map with a working key and test whether a visitor can follow it to a chosen landmark.

35 min · Geography · Suggested starting age band 11+.

Gather paper and pencils.

Set your boundary

Choose a space you know well, such as a garden, room, park corner or permitted part of a campsite. Agree a safe boundary and keep private pitches off the map. Decide who will use it. A visitor looking for a tap has different needs from a friend following a treasure trail.

Draft and test

  1. Walk the edge with a partner. Mark the entrance and three permanent landmarks. Keep the paper facing the same way each time you stop.
  2. Measure two distances in paces. Use them to compare the length of paths and decide which features need the most room on paper.
  3. Draw a key for paths, barriers and points of interest. Note a step or narrow gate if it affects the route. Avoid making claims about access you have not checked.
  4. Give the map to someone who missed the survey. Ask them to describe a route between two landmarks without your help, then test it together.

Make a second edition

Watch for the first moment the reader hesitates. Was the problem a missing turn, an unclear symbol or the orientation of the entrance? Change that one detail and hand the map to a different reader. Keep both versions and note what changed.

Field guide

Workshop finder

Choose a family workshop by suggested age, subject, materials or difficulty, from a quick rhythm game to a map another visitor can test.

Field guide

Weekly family activity planner

Choose workshops and your own activities for each day of the week. Keep a plan on this device, change it as you go and print a copy.